Earlier decks to beat

The Deck
MonoBlue aggro
URG Zoo
UWB Skies
WW
Monoblack
Land of the Lich
TaxEdge
Parfait
Erhnam Burn'em
Good Stuff Mud
Colossus Control
Erhnamgeddon


The Deck
The Deck is one of the most recognized "good decks" from the early days of
magic. The main idea is to maintain almost complete control of the game until
it can win using Serra Angel, Fireball, Mishra's Factory or Millstone. The Deck
usually runs between two and five winconditions, most of the restricted cards in
the format and four to five colors.
CREATURES (3)
3 Serra Angel

ENCHANTMENTS (4)
2 Sylvan Library
2 Moat

SORCERIES (10)
2 Fireball
1 Regrowth
1 Demonic Tutor
1 Mind Twist
1 Balance
1 Braingeyser
1 Timetwister
1 Time Walk
1 Recall

INSTANTS (15)
4 Swords to Plowshares
4 Disenchant
1 Ancestral Recall
4 Mana Drain
2 Counterspell

ARTIFACTS (8)
1 Jayemdae Tome
1 Mox Jet
1 Mox Sapphire
1 Mox Pearl
1 Mox Emerald
1 Mox Ruby
1 Black Lotus
1 Sol Ring
LANDS (20)
2 Tropical Island
2 Volcanic Island
4 City of Brass
2 Underground Sea
4 Tundra
2 Plains
1 Volcanic Island
1 Library of Alexandria
1 Maze of Ith
1 Strip Mine

SIDEBOARD
1 Mishra’s Factory
1 Earthquake
1 Sylvan Library
2 Red Elemental Blast
3 Blue Elemental Blast
2 Dust to Dust
1 Wrath of God
1 Disrupting Scepter
1 Circle of Protection: Red
1 Greater Realm of Preservation
1 Control Magic



MonoBlue aggro
MonoBlue Aggro combines fairly undercosted creatures with card advantage
and cheap counters. Bounce and control effects clear the path for juggernauts
and factories, and a set of six Lord of Atlantis (with the 2 clones) makes a
quick clock for any opponent running blue, which usually means more than
half the field.
CREATURES (17)
4 Lord of Atlantis
4 Serendib Efreet
4 Juggernaut
2 Old Man of the Sea
1 Time Elemental
2 Clone

ENCHANTMENTS (2)
2 Control Magic

SORCERIES (3)
1 Time Walk
1 Timetwister
1 Braingeyser

INSTANTS (14)
1 Ancestral Recall
3 Boomerang
4 Counterspell
4 Force Spike
2 Psionic Blast
ARTIFACTS (5)
1 Sol Ring
1 Black Lotus
1 Mox Sapphire
1 Mana Vault
1 Icy Manipulator

LANDS (20)
4 Mishra’s Factory
1 Strip Mine
1 Maze of Ith
14 Island

SIDEBOARD
4 Blue Elemental Blast
3 Dandan
1 Acid Rain
4 Psychic Purge
1 Amnesia
1 Mana Vortex
1 Tolaria



UWB Skies
UWB Skies combines some of the best creatures in the format with effective
spotremoval, some sweepers and lots of power. It is a creature deck that
itself can run Moat and wraths to full effect since all the creatures flies and
most of them are big enough to win the game on their own.
CREATURES (12)
4 Serendib Efreet
3 Hypnotic Specter
4 Serra Angel
1 Mahamoti Djinn

ENCHANTMENTS (3)
2 Control Magic
1 Moat

SORCERIES (7)
2 Wrath of God
1 Balance
1 Time Walk
1 Mind Twist
1 Demonic Tutor
1 Recall

INSTANTS (10)
4 Swords to Plowshares
3 Disenchant
2 Psionic Blast
1 Ancestral Recall

ARTIFACTS (8)
1 Black Lotus
1 Sol Ring
1 Mana Vault
1 Mox Emerald
1 Mox Jet
1 Mox Ruby
1 Mox Sapphire
1 Mox Pearl
LANDS (20)
1 Maze of Ith
1 Strip Mine
1 Library of Alexandria
4 Mishra’s Factory
4 City of Brass
4 Tundra
3 Underground Sea
2 Scrubland

SIDEBOARD
2 Armageddon
3 Blue Elemental Blast
1 Disenchant
2 Divine Offering
2 Disrupting Scepter
3 Circle of Protection: Red
2 Spirit Link



URG Zoo
URG Zoo won worlds 2010 and has since placed in top4 in the following two
tournaments it was played in. It is simply an insanely aggressive deck that can
win out of nowhere using Berserks, bolts and Giant Growths. It also runs two
of the most aggressive 4-drops in the format for midgame and a sideboard with
7 blasts and a possibility to board in a fourth color to gain access to swords
and Disenchants.
CREATURES (15)
4 Kird Ape
3 Llanowar Elves
1 Birds of Paradise
4 Juggernaut
3 Erhnam Djinn

ENCHANTMENTS (3)
2 Control Magic
1 Sylvan Library

SORCERIES (5)
4 Chain Lightning
1 Time Walk

INSTANTS (13)
4 Lightning Bolt
4 Giant Growth
4 Berserk
1 Ancestral Recall
ARTIFACTS (7)
2 Winter Orb
1 Sol Ring
1 Mox Sapphire
1 Mox Emerald
1 Mox Ruby
1 Black Lotus

LANDS (17)
3 City of Brass
4 Taiga
3 Tropical Island
3 Mishra’s Factory
1 Strip Mine
3 Volcanic Island

SIDEBOARD
4 Red Elemental Blast
3 Blue Elemental Blast
3 Disenchant
4 Swords to Plowshares
1Mox Pearl



WW
White Weenie is possibly the cheapest of the competitive decks, it works
decently with few to no power and most cards are fairly common or are
printed in UNL. This deck has placed in top4 in each of the six tournaments
it has played in, maybe due to access to a full set of both Disenchant and
swords. Since the deck can survive and cast most of its spells with only two
mana, Armageddon can simply win the game with or without Land Tax in
play. This is also one of the few decks that can run City in a Bottle in main.
CREATURES (19)
4 Tundra Wolves
4 Savannah Lions
4 White Knight
3 Benalish Hero
2 Serra Angel
2 Preacher

ENCHANTMENTS (7)
4 Crusade
3 Land Tax

SORCERIES (4)
3 Armageddon
1 Balance

INSTANTS (8)
4 Disenchant
4 Swords to Plowshares
ARTIFACTS (5)
2 City in a Bottle
1 Jalum Tome
1 Mox Pearl
1 Sol Ring

LANDS (17)
15 Plains
1 Strip Mine
1 Maze of Ith

SIDEBOARD
4 Samite Healer
3 Dust to Dust
3 Circle of Protection: Red
2 Circle of Protection: Black
2 Serra Angel
1 City in a Bottle



Monoblack
A turn one Hypnotic or Juzam can easily end the game then and there.
Monoblack backs this up with card advantage, land destruction and range.
Full playsets of both Sinkhole and Underworld Dreams makes this deck far
from an obvious matchup for the control decks, and the big and fast creatures
can run over any opponent not using solid removal or countermagic.
CREATURES (13)
4 Black Knight
4 Hypnotic Specter
4 Juzam Djinn
1 Sengir Vampire

ENCHANTMENTS (7)
3 Greed
4 Underworld Dreams

SORCERIES (10)
1 Demonic Tutor
4 Drain Life
1 Mind Twist
4 Sinkhole

INSTANTS (4)
4 Dark Ritual

ARTIFACTS (6)
1 Black Lotus
1 Black Vise
1 Chaos Orb
1 Mox Jet
1 Nevinyrral’s Disk
1 Sol Ring
LANDS (20)
1 Maze of Ith
4 Mishra’s Factory
1 Strip Mine
13 Swamp
1 Urborg

SIDEBOARD
2 Guardian Beast
2 Hellfire
2 Nevinyrral’s Disk
4 Paralyze
2 Pestilence
2 Royal Assassin
1 Swamp



Land of the Lich
Land of the Lich combines strong control elements with lots of card advantage,
life gain, and combo wins out of nowhere. It can draw it's entire deck using
Lich and then win with Land's Edge, or it can simply use Mirror Universe as
a win condition. Post board it can transform into a tempo based aggro-control
when the opponent has sided out creature removal.
CREATURES (4)
2 Wall of Earth
1 Evil Eye of Orms-by-Gore
1 Serendib Efreet

ENCHANTMENTS (5)
1 Lich
1 Land’s Edge
1 Dark Heart of the Wood
2 Sylvan Library

SORCERIES (10)
2 Fireball
1 Demonic Tutor
1 Time Walk
1 Mind Twist
1 Recall
1 Timetwister
1 Wheel of Fortune
1 Braingeyser
1 Regrowth

INSTANTS (10)
1 Shatter
4 Mana Drain
1 Ancestral Recall
3 Lightning Bolt
1 Fork
ARTIFACTS (8)
1 Sol Ring
1 Black Lotus
1 Mirror Universe
2 Ivory Tower
1 Mox Jet
1 Mox Ruby
1 Mox Sapphire

LANDS (23)
2 Diamond Valley
3 Underground Sea
1 Tropical Island
4 City of Brass
4 Taiga
2 Bayou
2 Mishra’s Factory
1 Library of Alexandria
1 Strip Mine
3 Volcanic Island

SIDEBOARD
1 Giant Shark
3 Serendib Efreet
3 Kird Ape
2 Hypnotic Specter
1 Lightning Bolt
2 Chain Lightning
2 Red Elemental Blast
1 Blue Elemental Blast



TaxEdge
Tax Edge uses the synergy between Land Tax and spells like Armageddon,
Wind's of Change and Land's Edge. This version opts to use creatures to deal
incremental damage if the burn doesn't go all the way, and can side out the
world enchantments and go for creature beatdown against control decks.
CREATURES (8)
3 White Knight
3 Thunder Spirit
2 Serra Angel

ENCHANTMENTS (8)
4 Land Tax
3 Land’s Edge
1 Blood Moon
SORCERIES (9)
3 Armageddon
3 Winds of Change
2 Dust to Dust
1 Balance

INSTANTS (11)
4 Swords to Plowshares
4 Lightning Bolt
3 Disenchant

ARTIFACTS (4)
1 Chaos Orb
1 Sol Ring
1 Mox Pearl
1 Mox Ruby
LANDS (20)
1 Maze of Ith
1 Strip Mine
14 Plains
4 Mountain

SIDEBOARD
3 Red Elemental Blast
2 Blood Moon
2 City in a Bottle
1 Karma
1 Ivory Tower
1 Serra Angel
1 Disenchant
1 Dust to Dust
1 Shahrazad
1 White Knight
1 Black Vise



Parfait
This powerful prison deck won the 34-person tournament at n00bcon IV.
Full playsets of Howling Mine and Relic Barrier gives a steady card
advantage, while the other lock components makes the opponent unable
to play his game. Note the singleton Mana Drain and the very well
positioned sideboard with additional Underworld Dreams.
ENCHANTMENTS (2)
1 Underworld Dreams
1 The Abyss

SORCERIES (6)
1 Braingeyser
1 Time Walk
1 Recall
1 Balance
1 Demonic Tutor
1 Mind Twist

INSTANTS (10)
2 Divine Offering
1 Ancestral Recall
2 Disenchant
1 Mana Drain
4 Swords to Plowshares

ARTIFACTS (24)
4 Howling Mine
4 Relic Barrier
3 Icy Manipulator
1 Jade Statue
2 Winter Orb
3 Fellwar Stone
1 Black Lotus
1 Sol Ring
1 Mox Sapphire
1 Mox Emerald
1 Mox Jet
1 Mox Ruby
1 Mox Pearl
LANDS (19)
1 Strip Mine
4 Mishra’s Factory
1 Mishra’s Workshop
4 Scrubland
2 Tundra
3 City of Brass
2 Underground Sea
1 Maze of Ith
1 Library of Alexandria

SIDEBOARD
1 Power Sink
1 Disrupting Scepter
2 Disenchant
2 Underworld Dreams
3 Wrath of God
2 Circle of Protection: Red
1 Jayemdae Tome
3 Blue Elemental Blast



Erhnam Burn'em
Ehrhnam Burn'em is the old school equivalent of RG beats. It is similar to
RUG zoo, but cuts blue to support Ball Lightning, more burn (channel/fireball)
and 4 Blood Moon in the sideboard to deal with control decks. It placed
second in worlds 2010.
CREATURES (15)
4 Kird Ape
4 Juggernaut
4 Ball Lightning
3 Erhnam Djinn

SORCERIES (11)
1 Regrowth
1 Channel
1 Wheel of Fortune
4 Fireball
4 Chain Lightning

INSTANTS (11)
2 Shatter
4 Berserk
4 Lightning Bolt
1 Fork
ARTIFACTS (1)
1 Jalum Tome

LANDS (22)
4 Taiga
3 Forest
12 Mountain
1 Maze of Ith
1 Hammerheim
1 Strip Mine

SIDEBOARD
4 Blood Moon
3 Shatterstorm
2 Flashfires
4 Red Elemental Blast
2 Tranquility



Good Stuff Mud
This deck shows clearly why Mishra's Workshop needs to be restricted. It
plays large and cheap artifact creatures and backs them up with most of the
restricted list and disks. The disk combos well with Hurkyl's Recall and
Guardian Beast, and Su-Chi kills anything south of Juzam and Erhnam in
combat. The sideboard isn't complete, but I recall a copy or two of The
Abyss in there as well.
CREATURES (13)
4 Juggernaut
4 Su-Chi
2 Triskelion
1 Juzam Djinn
1 Guardian Beast

ENCHANTMENTS (2)
1 Copy Artifact
1 Animate Dead

SORCERIES (5)
1 Time Walk
1 Demonic Tutor
1 Mind Twist
1 Recall
1Time Twister

INSTANTS (8)
4 Dark Ritual
1 Ancestral Recall
3 Hurkyl's Recall
ARTIFACTS (13)
3 Nevinyrral's Disk
1 Black Lotus
1 Sol Ring
1 Mana Vault
1 Mox Sapphire
1 Mox Jet
1 Mox Emerald
1 Mox Ruby
1 Mox Pearl
1 Icy Manipulator
1 Disrupting Scepter

LANDS (19)
4 Mishra's Factory
4 Underground Sea
1 Mishra's Workshop
1 Strip Mine
2 City of Brass
1 Library of Alexandria
6 Island / Swamp

SIDEBOARD
4 Blue Elemental Blast
2 Winter Orb
9 SLOT



Colossus Control
This insane combo deck won the 2011 world championship. The goal is to drop
Sylvan Library turn 2, then use millstone on one's own deck until a few
colossi has hit the bin. A resolved All Hallow's Eve then gets you a small
army of 9/9's which ends the game quickly. In order to maximize the chance to
have green mana turn two it runs more duals and less moxen. After sideboard it
can transform almost completely to a version of The Deck with the Millstones
as win conditions.
CREATURES (3)
3 Colossus of Sardia

ENCHANTMENTS (6)
4 Sylvan Library
2 The Abyss

SORCERIES (7)
1 Regrowth
1 Demonic Tutor
1 Mind Twist
2 All Hallow’s Eve
1 Balance
1 Wrath of God

INSTANTS (13)
1 Ancestral Recall
4 Disenchant
4 Swords to Plowshares
4 Mana Drain

ARTIFACTS (9)
1 Sol Ring
1 Black Lotus
1 Disrupting Scepter
2 Jalum Tome
2 Millstone
2 Tormod’s Crypt
LANDS (22)
1 Scrubland
1 Swamp
1 Plains
1 Tundra
4 City of Brass
2 Tropical Island
2 Savannah
3 Underground Sea
1 Library of Alexandria
4 Mishra’s Factory
1 Strip Mine
1 Maze of Ith

SIDEBOARD
3 Tundra
4 Counterspell
2 Control Magic
2 Serra Angel
1 The Abyss
1 Jayemdae Tome
1 Circle of Protection: Red
1 Braingeyser



Erhnamgeddon
Ehrnamgeddon is another classic list from the old days of magic. The goal is to
drop a creature to large to handle with only a few mana, and then resolve an
Armaggedon. Cheap and efficient weenies and Land Tax also combine very
well with the sorcery. If the geddon plan doesn't pan out, this deck can
usually win using the raw power of Ehrnam Djinn and Serra Angel backed
up by removal.
CREATURES (18)
4 Erhnam Djinn
4 Llanowar Elves
1 Elvish Archers
2 Savannah Lions
4 White Knight
3 Serra Angel

ENCHANTMENTS (4)
1 Sylvan Library
3 Land Tax

SORCERIES (6)
2 Wrath of God
3 Armageddon
1 Balance

INSTANTS (7)
4 Swords to Plowshares
3 Disenchant
ARTIFACTS (4)
1 Sol Ring
1 Mox Emerald
1 Mox Pearl
1 Black Lotus

LANDS (21)
1 Strip Mine
4 Savannah
8 Forest
8 Plains

SIDEBOARD
1 Disenchant
2 Wrath of God
3 Whirling Dervish
3 Karma
3 Circle of Protection: Red
3 Tsunami

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